8-Ball Bar Rules

  • If the 8-ball is pocketed on the break, the breaker wins.

  • If the cue ball is scratched or jumped on the break, a re-rack is completed, and the second player completes a new break.​

  • “Take what you make”: groups (solids or stripes) are assigned by sinking a ball on the break or the first legally pocketed ball after the break. If either a solid or stripe is made on the break, the player who did the break continues their turn with an open table.

  • Every shot must be called in detail, including combos, caroms, rail-first, banks, and kicks; failing to call any part results in loss of turn but cue ball remains in place.​

  • In any combos, the player must hit his ball first. If this is not completed in the beginning of the combo, then it is loss of turn.

  • On a scratch or cue ball jumped off the table, the opponent gets ball-in-hand “in the kitchen” (behind the head string) and must shoot the cue ball forward out of the kitchen.​

  • The 8-ball cannot be used as part of a combination or kiss shot; it must be pocketed cleanly without contacting another ball first.​

  • When shooting at the 8-ball, hitting an opponent’s ball first or scratching/jumping the cue ball is an automatic loss.​

  • Defensive “safeties” are generally discouraged as “dirty pool”; play is expected to always attempt a shot or break out a cluster if no direct shot is possible.​

There will be an official available for each game. Any questions on play or rules will be answered by the official and final.